Stick figures, with style! Basic design
October 10, 2012 in Beginners, Lvl 0
There is no design without discipline. There is no discipline without intelligence.
— Massimo Vignelli
You know, it's one thing to make marks, it's a completely different thing to make those marks interesting to look at. How do you make what you put down look pretty, attractive, cool, appealing?
Have you noticed that when you draw a stick figure, it looks like...well...a stick figure. But when a professional draftsman draws a stick figure, it's kinda cool looking? Why IS that? What do they know that YOU don't?
That's EXACTLY the right question. They DO know something you don't.
Lucky for you I'M going to tell you exactly what it is.
It's not even that difficult to understand either.
It's design. Very basic design principles.
Design is a big topic and it means a lot of different things, to a lot of different people. I'm going to give you a small introduction to design as I was taught design.
This will be the view point of design, as it is seen from the eyes of the animation industry.
Once you learn these basic principles, you'll know enough so that when you draw stick figures or anything else from this point on, you will be able to do this with purpose -- With a goal in mind by which you can judge your drawing.
You'll be able to look at your drawing and say, "It needs more 'this'", or, "a little more 'that'," or ,"I think I should do 'this' and it will make it better," or, "Let me try 'this' and see what it will look like...ah yes, much better."
You'll also know enough so you will be able to look at, say, a cartoon character, and say,
"That's a good design because of ____," and you can actually learn simply by observing a good design.
You'll ACTUALLY start seeing the world through the eyes of a designer.
Are you ready to begin? Let's do it!
Harmonizing Contrast and Balance
Design is pretty much any purposeful drawing you put down on paper.
Usually, when the word design is used, that's what is meant. This is fine. I'll also use the term this way.
BUT what we're interested with here, is not simply putting purposeful drawings down. We're interested in putting INTERESTING and APPEALING drawings down on paper. In other words, GOOD design.
THE secret to GOOD design is harmonizing contrast and balance <= CLICK TO TWEET
What does that mean? It sure SOUNDS lofty.
Okay, let's break it down.
What is contrast?
When talking about drawing, contrast is:
- Dark against light values or lines.
- Straight lines against "c" curve or "S" curve lines
- Big against little shapes
- Uniform patterns against chaotic marks.
- A color against it's opposite color on the color wheel (more on that in a later lesson)
Contrast is good because it adds interest and dynamism to a drawing. It gives a drawing tension that draws the eye. But it can also be unnerving and just plain ugly.
What is balance?
When talking about drawing, balance is almost what you'd think it is:
- Making things seem even
- Placing things on a page so that it doesn't seem off kilter
- Making things uniform.
Our instinct is to make what we draw balanced and uniform. Balanced, uniform drawings are automatically appealing to us. A perfectly uniform and balanced drawing is often seen as an ideal. They can also be VERY boring and uninteresting.
Good design is when you deliberately take contrasting things, and you place them together in such a balanced way, that they seem like they BELONG together. In other words, you've managed to harmonize them. This causes them to not only be appealing, but interesting as well.
A good design works well when you end up with the appeal of balance, and the interest of contrast, without keeping the dullness of balance and the ugliness of contrast.
In music, the right balancing of tempo, high notes, slow tempo and low notes creates a harmonious piece of music.
In Kung Fu, the right balance of slow contained movement and stops next to quick snappy controlled action, creates the harmonious execution of a Form.
In order for this to make ANY kind of sense at all, I have to SHOW you.
Let's take for example, a stick figure:
The stick figure design in Figure 1 is an "idealized" stick figure. This is the type of stick figure you will see if you Googled "Stick figure" online.
There is nothing wrong with it per se. It's a perfect "symbol" and it's got it's own appeal in being a symbol.
It's also not very interesting as a design.
Why? Well, let's take a look:
I drew these figures in a grid so I can clearly point out where the stick figures are balanced and where they are not.
As you can see here in Figure 1a, all the main parts of the figure are evenly spaced. The neck, body and legs are all the same proportion as the head.
The figure is all even, all balanced and all boring.
A very dull design.
As I mentioned before, as human beings, we tend to naturally go for the balanced and idealized. This is not a bad thing. There's a time a place for the ideal, but the ideal doesn't always make for the most interesting designs.
Okay so let's take a look at a slightly better design:
This design is much better the the first one. Again, this is another example of a stick figure that you might find if you googled "Stick figure".
But why is this better than the Figure 1 version?
Let's take a look:
Notice that because the figure doesn't have a neck, and it's not split up evenly, that the body portion is much longer than the head and the legs. The figure is much more interesting to look at than the one in Figure 1 because it's parts contrast more.
I'm not too sure about its appeal though. It doesn't have a neck and the legs are still the same length as the head.
Still, do you see why one is slightly better than the other? This one has both Contrast and Balance, but it's not as appealing, which means that it's not very harmonious.
Let's take a look at another figure:
This figure is a LOT better. Sometimes you see this type of figure if you Google "stick figure."
This figure, seems "right" somehow.
Let's take a look at its proportions:
In Figure 3a you can see that every part of the figure is a different length. Although, to be honest, you can probably make the argument that the line of the body from the bottom of the head to the start of the legs, and the legs themselves are the same length. I wonder if that's why it also feels balanced?
In any case, it's a decent looking stick figure.
At this point, personal taste steps in. I'm looking for something even more interesting. I want to come up with something dynamic, so I'm gonna start REALLY messing around with the proportions to see what happens:
Right...uh...Figure 4 is a little top heavy. Not exactly what I was looking for, but interesting.
Let's see how it was broken down:
The head is not quite half the size of the rest of the body. The body itself is still bigger. The neck is short, the body is a little longer and the legs are longer still.
I like the body proportions but the head is too big. Perhaps it would have worked better if I'd thinned out the head into an oval.
Lot's of contrast but not balanced.
Let's try something else:
Okay, wow. Figure 5 can be an alien or a very skinny tall guy. Strange that I think of this as skinny since, IT'S A STICK FIGURE.
Let's take a look at the proportions:
As we can see in Figure 5a, very long body and everything else is small.
I'd have to play with the length of the arms. If you notice, they're exactly half the length of the body and it makes them look a little unnatural (if a stick figure CAN be natural looking).
Okay, last one:
I thought I'd try a different head shape this time. I kinda like this one. It takes some getting used to though.
Let's check the proportions:
Yup, Figure 6a shows a nice variety of contrasting shapes. I'd still play around with it a bit. Perhaps raise the "shoulders" up a tad and reduce the length of the oval of the head a touch.
So you see, you can do a lot with a little if you only play around a bit.
You can use the principle in more than just body proportion. Below I'll show you how it can work on a simple happy face:
Here in Figure 7, we have a standard, well balanced happy face. Just like the stick figure in Figure 1 above, there is nothing inherently wrong with it.
It is in fact very appealing.
Let's take a look at why:
If I take a line and connect both eyes together and I take a line from each eye to the center of the mouth, we get an equilateral triangle. It's as well proportioned face and completely balanced.
It's also REALLY generic.
But I want to play around and create a unique face. To that end, I'm gonna start messing with the spacing of the features.
Ha ha, I like Figure 8. It makes me laugh.
I didn't really do to much with it and it's already interesting. Let's take a look at the spacing:
Yeah, Figure 8a shows a far less perfect triangle.
Let's do another:
Okay! Trying to play more with imperfection in Figure 9. Different eye sizes and a slanted mouth.
The eyes are not only closer together but they're also tilted and pointing to the mouth:
In Figure 9a, we see the eyes point to the mouth. No equal spacing here, and whole lot of contrast.
Let's go a little crazy and change the head shape as well:
Figure 10 looks like a character that is in need of some "Adventure Time".
I did this, to show you that it's not just about doing things with standard shapes. You can play around and experiment.
Figure 10a shows how extremely compressed the features are. And they are NOT in the center of the face but a little bit above center.
I liked ALL the faces I drew. They where all unique, full of contrast, balanced and appealing.
I think the stick figures needed a little bit more work, but I think you get the idea.
Besides, when it comes to the final design, the ultimate judge will be personal taste. You take the principles of good design and you play with them, til you get something YOU like.
It's a little bit like a recipe that way.
Here's an Example of These Principles in Action
There's this artist I'm aware of named Robert Valley. His work is really far out and can sometimes be very odd. He often draws "adult" things too, so beware when looking him up. That said, his designs are fantastic.
He's done a lot of work in animation as a designer and storyboard artist, but his influence has really been felt in two shows that have taken his style and used it as their "look": TRON: UPRISING and MOTORCITY.
Since I'm going to be publishing these posts in book form eventually, I can't directly take the art from these shows and post them here for analysis.
What I CAN do is synthesize the style and break it down so you can see it in action. Which, perhaps, is even better:
Okay so here we have my Robert Valley style Black Terror and (my own creation) Lady Terror. This was really fun to draw. Robert Valley has a fun crazy style.
So let's take a look at the way these character's proportions are broken down based on what we've learned so far:
Okay so first, lets take a look at the red and blue brackets on the left of each character. Notice I didn't split the characters perfectly in half. The top half of the characters are smaller than the bottom half.
It was difficult to tell with The Black Terror's blue bracket so I made a copy and put it next to the red. We can see it's obviously smaller.
Next, we take a look at the head, neck, body and legs breakdown. See how none of them are the same length? All the proportions of these parts vary and contrast against each other.
Finally, let's take a look at the limbs. I've colored them dark red and orange.
Even the limbs are not evenly broken down. The Black Terror's upper arm is longer than his forearm. The same can be said with Lady Terror's arm.
Also, both characters have longer lower legs than upper legs.
You see? This is how these principles are applied in a more professional setting.
I hope this makes the importance of these principle clear.
Now it's Your Turn
Exercise 1
Your exercise this time around is to simply come up with interesting looking stick figures using the principles explained above.
In order to make this easier, I've posted a blank version of the grid I was using:
You can download it to your computer, print it out or trace it off your screen. You don't have to use it, but it helps.
That way you don't have to keep measuring things by hand to see if things are too even.
I've also created two stick figure "model sheets" for you to work off of:
Model Sheet 1 is the the stick figure from Figure 1 with a face.
Model Sheet 2 has a more "advanced" stick figure design. I gave it shoulders and joints so you'd have more to "play" with.
Both stick figures are in fact designs, but they're boring. They're your standard, no contrast, dull, stick figures. Use the stick figures in the model sheets as your starting off point.
Take them and play with their proportions. Yank them, pull them, push them, as if they were made of rubber. Change their head shapes, make them a square, a rectangle, egg shapes, or triangles. Move the face features around. Like I did in Figures 1 - 10.
You know, like this:
Make sure you have an eraser handy. If you're anything like me, you'll be doing a lot of small adjustments.
Have fun (because it is) and play with these things. See if you can find a way to push the contrast or its proportions and shapes but still end up with something that looks okay or interesting.
If you REALLY want to get ambitious, replace some of the body lines with shapes and see what happens. Make sure to use the same contrast and balance principles, if you do.
Like so:
It's very similar to doing the exercises in Lesson 2. You're simply putting shapes together in a type of pattern or symbol, only it has arms, legs and a face.
Remember, harmonizing Contrast + Balance = Good design.
Don't expect to like what you end up with the first time. Simply play and explore.
At some point, you'll hit that ONE drawing that seems to work. You'll know it when it happens. When it does, you'll be one step closer to being a professional character designer.
Exercise 2
Once you've done this, take the stick figure off the grid and draw it on it's own. Have fun and play with it. Send it on adventures. Have it do your math for you. Whatever. Have fun.
Trouble?
Q: How do you measure proportions when you DON'T have a grid?
A: Okay, this is a good question because I do this all the time. I don't draw my characters in a grid.
So here's what I do. When I'm drawing and I need to check the proportions of parts of my character, I take my pencil or pen and place it on the drawing, just like the picture below:
I line up the top of my pencil (I marked it in red) to the top of what I want to measure. In this case the top of the head.
Then I take my finger and put it on the pencil to mark the length of the proportion I want to measure. In this case the crotch of the character.
Now I have the length from the top of the head to the crotch.
Next, KEEPING MY FINGER EXACTLY WHERE IT IS on the pencil, I move my hand down:
I then line up the top of the pencil to bottom part where I last measure my finger. In this case the crotch. Then I check were my finger actually lands.
Because I didn't move my finger on the pencil and only moved the pencil, I still have the actual measurement of the top proportion of the body.
As you can see, it's not evenly spaced. My finger doesn't quite go to the bottom of the feet. This is what I wanted.
Here's another example:
I measure from the crotch to the top of the knee.
Then, without moving my finger from where I placed it on the pencil I move my hand down...
...and line up the pencil with the top of the knee and look at where my finger is. The measurement tells me, the upper leg is much shorter than the lower leg.
You can measure everything you want this way. This is how I check the proportions in my designs as I go.
I hope this is helpful. You got to learned something new and I got to write crotch a lot. Crotch crotch crotch crotch...
Pro Tip
This is IT! A lot of what I've written about here is foundational to good drawing. These principles will be applied over and over and over again in many different ways as you grow as a draftsman.
Get used to them. You'll get better at doing them and seeing them applied as you practice.
Questions?
I can’t help you if you don’t ask.
What’s your burning design question?
Is there something you’ve always wanted to know about design? Ask.
I’ll give you my best answer and, who knows, probably write a post about it.
Leave any comments and questions in the comments below.
Or better yet, sign up to receive more information via e-mail. You’ll get extra tips and advice. You can ask me questions that way also.
This isn’t really relevant to this particular lesson, but I thought I should ask before I get too far. My brother (who’s a lot more serious about art than I am) tells me that I hold my pencil wrong and that for drawing it’s important to move your whole arm and not just your fingers. Is this important, or should you just do what feels most comfortable? (Btw thank you for writing these guides, they’re very helpful.)
Hi Claire,
Your brother is both right and wrong. There’s no “right way,” there’s just “ways that work.”
If you want to get better at drawing, it’s incredibly helpful to learn to use your whole arm and not just your fingers, as your brother recommends. It will make things easier for you in many ways. It will open up new ways of approaching your drawing. However, there is still many times when you draw, where you will use your fingers as well and that’s fine too. Whatever gets the job done.
I draw with my arms, wrist and fingers.
Hi. I feel a little confused about some of the ideas discussed in this lesson. What I learned from the lesson is there should be balance but it doesn’t have to be even or symmetrical and that contrast gives the drawing its individuality. My question is should I have a set length or width of the drawing before I even start and then split up each part (face/neck) from there? I might be overthinking this 🙂
Hi ericberry021
Thanks for the question. If it’s easier for you to design characters by having a set length or width, then do it. If this isn’t helpful to you, then don’t. In the end, it’s whatever helps you get the results you want. What I’ve written are principles that have been shown to work in professional environments. However, none of these things are dogmatic absolutes that are set in stone.
I hope that helps.
Hi Luis!
I have a question about the section above where you describe and visually verify the difference between the upper body size and the lower body size of The Black Terror. Is there a magic ratio at play here that make this design visually pleasing? If so can you explain what it is? How far it can be manipulated before leading to an undesirable design?
When I say explain what the ratio is, I mean can you give us the numbers? For example the upper body should always be this percent and the lower body should always be that percent in relation to the upper-body and the whole… if it exists that is.
On a personal note I want to thank you for this site. I always wanted to be able to draw and I do mean always. I was just not gifted with natural talent for it. I found that in school even though I continued to voluntarily take art classes hoping that a teacher would help me but since I was not gifted they mostly ignored me in favor of spending their time on those who were really good already.
I would watch The Secret City and try to do what Commander Mark was explaining but I just could not put it together. I am now in my late 30’s and have recently realized that I still have that same burning desire to be able to draw well. I honestly stumbled on this site by pure luck but I am glad I did. I am working through the content very slowly making sure I can do everything described in the lessons without even thinking about it before I move on.
I thank you for your time and even though you did not write this just for me, you have provided something here that gives people like me the attention and explanations we need in order to improve our skills.
Wow thank you for your kind words John, it really means a lot to know I can help.
To answer your question about The Black Terror, there is no ideal ratio. At least in cartoons. This is why character designers get paid what they do. Their job is to mess around with the shapes until they “discover” appealing combinations.
Anyone can do it really, it just takes a lot of experimenting. Lot’s of trial and error. Trying different combinations until you find something that’s appealing. You push the shapes until they become ugly and unappealing and then you pull them back until they’re appealing.
I hope that answers your question.
Luis! You are a really great teacher. You should do teaching classes (if you haven’t started it yet).
I just have one question, for now :P. What should be my drwing SIZE? I mean, doing small drawing usally is easir, and the outcome seems slightly better, because you can`t see the details very well. However if a make a bigger drawing the result is worse.
Is there any tips on how big should be a drawing?
Oh boy, just now i see some serious english mistakes. Sorry for my rough english.
Don’t worry about your English Samuel, I have problems with it myself sometimes.
To answer your question, it really depends what type of drawings you’re going to be making and for what reason.
A common thing that artists do is draw what we call “Thumbnail sketches.” This is when an artist roughs out a drawing very small precisely for all the reasons you said, “it’s easier and the outcome seems slightly better because you can’t see the details very well.” Then they take that to a copy machine or scan it onto a computer, blow it up bigger and do a final drawing on top of that.
My point is, you can do both. It all depends on the end result want. If you only want to draw tiny, then draw tiny. If not then maybe practice blowing up your tiny drawings and doing a larger pass off of those.
Just a suggestion for you or whoever codes your website. On your links, inside the anchor tag add target=”_blank” so that your links open in a separate window and people don’t leave your page. It makes it nicer for the user, and they just might spend even more time checking out your awesome content. Thanks for what you do, I am learning a lot.
Thank you Marco,
I’ll see what I can do about that!
This one proved to be the most useful! Thanks man, I really wish I could show you my progress.
Hi Carlos,
If you want to show me stuff, you can always send it to The Drawing Website email:
TheDrawingWebsite@gmail.com
If I were to draw someones art style how would I make it feel like that was that person’s art style?
Carlos,
You’re in luck! I just posted a video addressing this. Here’s the link:
http://www.luisescobarblog.com/deconstructing-and-reconstructing-an-animated-character-part-1/
I hope it helps.
Thanks for answering!
I understand the limb and it makes sense now. what did you mean by “They may be a tad off in my drawing, it’s they’re in the ballpark.” that there is some bit of balance in the total figure as well?
Sorry about that Tomer, there’s a bit of a typo. I meant to write: “They may be a tad off in my drawing, BUT they’re in the ballpark.”
What I meant was that after I measured them I found that the length of the joints I drew on the limbs weren’t perfectly symmetrical, as they should have been. However, they are very close, “in the ballpark.”
I hope that answers you question.
hey,
the website is great and realy helpful!
can you please give an example where there is a use of balance in black terror drawing?
Hi Tomer,
That’s a heck of a good, well thought out question. With the Black Terror drawings, the balance is in the symmetry of the limb proportions. Ideally, both legs and arms ought to have the exact same proportions. They may be a tad off in my drawing, it’s they’re in the ballpark. If they were really off, the drawing would look completely odd and skewed.
I hope that answers your question,
Luis
I just wanted to say thank you. I have been doodling a lot when at work or at home and recently I wanted to begin drawing again, I drew a lot as a kid, as I am a budding indie game developer and it is so much easier to send a rough sketch to an artist explaining what I want rather than use words. I went as far as buying a drawing tablet, a Ugee M708, and I love it. I didn’t like drawing on paper as I felt I wasted a lot of paper on nothing, but the tablet enables me to draw a huge amount of drawings. I have so much fun with the stickmen.
You’re welcome Drescher86. That’s so great to hear. Getting feedback like this makes it all worthwhile!
I’m not able to draw anything where the sizes and positions of everything is symmetrical. The problem is, I don’t feel it’s symmetrical unless it actually is. Other than that, I can draw shapes fine.
Yoshimaster96, dude, I still don’t know what the problem is. If you tell me you can’t draw anything symmetrical, well, that’s exactly what I DON’T want you to do. The point of design is to find the beauty in ASYMMETRY.
The only reason I was asking you to draw symmetrical is to show you what NOT to do so you can do what I was asking you to do. No one can draw perfect symmetry. So congratulations, your normal.
You haven’t specified what the problem you’re having is besides telling me what you can’t do.
The only thing your showing me is that you don’t believe in yourself, which, guess what, that’s normal too. But it’s not healthy, nor is it going to help you succeed.
I will recommend a book for you. Read, The War of Art by Steven Pressfield. I think you’ll get a lot out if it.
I hope that helps.
I can’t get past the step where you have to draw stick figures that aren’t too balanced. I just bang my head because I just can’t think that way. I’m beginning to think my brain isn’t desined for this type of abstract thinking. I know I can do concrete, I get to take Calc III next semester, for example, I want to know what ∭(∇·F)=∯(F·n) means. I always end up mentally dividing the squares into fourths to get more precision, but I know that isn’t right.
Hi Yoshimaster96,
Thanks for the question.
Don’t worry. It’s not the end of the world. What I’m teaching is cartooning and form of exaggerated design. It’s something that the great Renaissance artists avoided.
In fact, they did exactly what your talking about, they chose to make their drawing mathematically precise. They idealized they’re figures that way.
It’s simply another way of looking at things. Balance is appealing and beautiful. You can keep thing as even as you want.
However, just be aware that it’s a bit more limiting.
When it comes to cartooning, just remember that it’s not about precision, so much as it’s about feeling. That said, you might be the type of person who thrives drawing Mecha, cars, spaceships and gear more than people. And that is a very cool and appealing direction to go.
I hope that helps.
The problem is, I like cartoons. I’d like to be able to do that stuff, like draw people, but I can’t. I am unable to do what I want to do. The only thing precision like this does for me is shading and shadowing of forms. I can also put a sphere behind a cylinder and have the cylinder cast a shadow on the sphere, which is neat.
I see.
Okay then, first I would say that it’s a matter of mindset. Instead of saying, “I can’t.” Say, “I’m not able to YET.”
Don’t make is to that you’ve got no way of ever succeeding.
Second, do the exercises. I mean, REALLY do them. Go against what you want to do, and do what the exercises asks you to do. Part of the problem is “unlearning what you have learned,” as Yoda would say.
In other words, the reason you’re doing all the precision stuff is out of habit and conditioning. You’ve got to create a new set of habits. But the only way to do so is to take action and not give in to your old habits.
Remember, the grid is there to help you see what balance looks like. The more precise the grid, the more you will be able to see how NOT to brake up the stick figure within it.
I think the real question I have for you is, do you understand the exercises?
I understand the exercise, but I am unable to do them, and that is where I need advice.
Okay, I’d like to help but you have to be more specific. What are you not able to do? Draw a shape? Draw a straight line? Draw dots? Placing the dots? Placing the lines? Placing the shapes?
Are you not allowing yourself to fail? Are you afraid of failing? There’s no failing here, there’s only learning to succeed.
If it helps, start with the face exercise. It’s easy, it’s only a circle, two dots and a line for a mouth.
Only at first, draw a symmetrical happy face. The perfection of the circle, the lines or dots are irrelevant. Only the spacing is important.
The “perfection” of the symmetry is also not important, just as long as you feel it’s symmetrical.
Once you do that, start drawing variations of asymmetrical faces. Put the eyes further away, closer together, one higher than the other, further from the mouth, closer to the mouth…,etc. Don’t be afraid to make them ugly. That’s part of the process. Sometimes the ugly turns out not to be so ugly, which is the point.
Saying “I can’t,” is the same as saying “I won’t.” It’s a self-fulling prophecy. That’s all you. You won’t learn anything with that mindset.
~ Bruce Lee
I hope that helps.
Hi, Luis! I feel like I’m having trouble, but I can’t quite put my finger on it, so I’m not sure how best to explain it.
I really want to be able to draw. And draw WELL. Like, as realistically as possible. And I know that will take lots of time and practice, most likely years of it, if I ever want to get that good. I drew a lot when I was little; heck, I’ve got a lot of great artistry on both sides of my family! The thing is, whenever I do the exercises you give us, I feel stuck. I feel like I’m trying to rush through the exercises, or like I’m trying too hard and not relaxing. So I move on to the next lesson, hoping it might seem easier, but…nope. Even with stick figures, I feel stuck and like I’m thinking too much about them being perfect, and then I get frustrated because I’m not improving, or because they don’t look exactly like how I want them to. So basically, my question is, how do I relax and not worry so much about the end result, about it being perfect, and just have fun like I did when I was little? How do I slow down and take my time on a lesson before moving on to the next one before I’m ready?
Hi Dani,
This is a good question.
It’s also THE question. This is what most people struggle with when it comes to drawing. It has a LOT to do with ambition. When you have high ambitions, not getting there immediately or seeing immediate results can get extremely frustrating. On the one hand ambition is a great thing because it keeps us moving forward and improving. On the other hand, it’s terrible because it gets us so darn frustrated.
Just keep in mind a few things. One is, don’t give up.
My friend Chris Oatley wrote a great article called, “Why Giving Up Won’t Solve Your Problems” over at his website worth reading. It’s actually very inspiring and I highly recommend reading it.
Second, when doing exercises of any kind (it doesn’t even have to be drawing) DON’T focus on the progress. ESPECIALLY when you’re beginning a new skill. The progress is so small that you’re not going to see any change for a while. The skill increase is built over time and you won’t really see any change in your skill until much later. This can be incredibly discouraging when you focus on results.
Instead of focusing on results, give yourself something else to focus on. Something that will give you an immediate reward. I’d suggest focusing on the exercise practice itself.
What I mean is this: Pick an exercise that challenges you (not one that you can easily do.) and do it everyday once a day (or twice if you want.) The point is to make it easy for you to do the exercise. Schedule it for a certain time and NEVER miss a day (if for some reason you do, make a a priority to do it the next day, first thing. Never EVER miss a second day). Then check that off your calendar. Give yourself a pat on the back for having done the exercise. Make sure to reward yourself with positive encouragement because you did the exercise. Yell, “woo hoo!” or something. Just make yourself feel it. It doesn’t matter if the drawing is good. The important thing to reward yourself for is having gone through the process of doing the exercise. It’s more important to check it off as having done it. Like a chore.
Do it, day after day, not focusing on progress. Although you may find the exercise gets easier over time. In that case, once it becomes easy, simply move on to another challenging exercise and do the same thing. Focus on doing the exercise and reward yourself for doing it, NOT how well the results are.
The goal is to keep this up for months. See how many months straight you can keep doing the exercises. By the time you’re a few months in, I’m sure the results you want will occur while you weren’t looking. AND you’d have build a drawing habit that will help you improve faster and better than most pros.
I hope that helps Dani. Keep up the good work.
I have to tell you this was tremendously helpful. It’s an awesome way to practice proportions without getting discouraged that my characters don’t look realistic. It takes away that need for perfectly shaped arms and legs and the right curves. I started drawing my first one and for the first time I have had FUN drawing! I’ve been practicing all kinds of boring stuff in hopes my pencil control will improve, but this is something I can do without worrying about failure. Really, thank you!
You’re very welcome. I’m very happy to hear you’re having fun.
I think drawing can only be fun if you can have some “wins.” Getting too complicated too fast can be frustrating.
I’m glad I was able to help.
Can you make available your explanations of “facial expressions” using stick figure art. I think I could learn from you because you write/speak the way you think and you think/write/speak the same as me!
I’ll see what I can do but it’s not something I was planning on doing. I’ll put it on my “to do” list.
I just found this site yesterday, as I lamented by inability to draw. I’ve found most beginner books too difficult for me and felt hopeless, but man, this is great. Unlike a lot of drawing books that I’ve seen, this makes sense to me. I know how to *use* your tips and advice. Thank you so much!
Do you think someone can go from zero art skill to say… concept artist?
I don’t see why not, but it will take a LOT of effort.
Every concept artist in the world has done this. We’re all born with zero drawing skill. Wherever we end up is a result of learning and practicing.
I’m producing solid “sketched stick figures” (like where they start getting a little mass to them, and look more like drawings)… but only in a single pose (female, slightly in-bent knees)…
I cant seem to get figure poses to look right in any other positions… I just cant “see” them….
I guess I don’t know how to “play” with them, and have them look like their doing anything other than standing more or less awkwardly….
any suggestions or tricks to getting them to be more… fun?
Wow, this is a great question. It kinda stumped me for a while but then I realized there was a perfectly obvious answer.
When I need ideas for more naturalistic or fun poses to put my characters in, I look at real life.
For you, this would be the perfect opportunity to start a little something called gesture drawings. Especially if you’re using stick figures.
First keep in mind that it’s totally okay to be rough and imperfect when it comes to drawing. Even something as simple as stick figures. Read the under drawing lesson on this site called “The Secret of Tracing Like a Pro – Basic Under Drawing Techniques”
Taking the advice there, go online and look up poses. Then try to capture the poses using your stick figures. Be loose. Don’t try to be perfect. Draw scribbly, like this:
http://www.thedrawingwebsite.com/wp-content/uploads/2012/10/Easy-drawings-stick-figure-rough-step-01.jpg
If it doesn’t come out right, do it again, and again. It’s okay. When you do this, you’re not “screwing up,” or “failing,” you’re learning to see. It’s a skill you will always use from this point on. The better you get at it, the better your drawings will be.
Once you get a rough scribbly drawing you like, you simply put some tracing paper or transparent paper over your scribble and draw the final line over it. Like this:
http://www.thedrawingwebsite.com/wp-content/uploads/2012/10/Easy-drawings-stick-figure-rough-step-02.jpg
I hope that helps.
a question: how long should i be spending on each day? and how many lessons should i be doing?
This is completely subjective. Basically, you move on when you feel comfortable. Once you think you got the hang of it, you move on. It’s that simple. That said, you’ll be using these principles on everything you do for the rest of your drawing life. So in a lot of ways, you never truly get the hang of it.
thanks luis!
i think i enjoyed this lesson far more then i should, now my whole excercise book is filled with stick figures with crazy propersons! hard to explain my teacher what i was doing! thanks luis
You may very well be a designer at heart.
can you make stick figures for me 🙁 just desperate.
I suggest you work up to drawing a stick figure by doing the previous exercises until you feel comfortable with them. Remember, writing is a form of drawing. The reason you’re comfortable writing is because you practiced it. Drawing other thing besides letters is no different. Being use that desperation and turn it into determination.
Thank you for this. Great stuff for a beginner like me. And I hope you don’t mind me pointing this out, found some typos too (Sorry, did a lot of proofreading in a former job).
“I liked ALL the face I drew. They where all unique, full of contrast, balanced and appealing.”
Thank you. I don’t mind you pointing that out at all. I was hoping more people would do so actually. I want this stuff to be as clear and readable as possible.
It is supposed to be “were” not “where”.
This is some enlightening stuff, Luis. I’ve become rather good at drawing actionable stick figures, and people like them, but I really want to move beyond them for other projects.
Those drawings up there, of stick figures with the little outfits made of simple shapes, is such a simple idea it never even occurred to me! Thank you!
Thank you! I’m glad you got something out of them.
Although, I must say, I don’t think those stick figures are unique to me. I think, most children tend to draw stick figures with simple outfits. I know my kids do and I find them fascinating.
Found a typo. Just trying to help. “A good design works well when you end up with the appeal of balance, and the interest of contrast, without keeping the dullness of balance the ugliness of contrast.”
Awesome! Thanks for the heads up. I’ll get right on it.
Hmmm, I can’t see the typo. I’m not sure what you’re talking about. Can you be more specific please?
Yeah, I’ll try. It’s the third paragraph under the What is balance? section. The third paragraph “A good design works well when you end up with the appeal of balance, and the interest of contrast, without keeping the dullness of balance the ugliness of contrast.” It’s missing the word “and” after the word balance. I dun grammarificated that piece! Whew! Also, just finished these lessons. As a beginner I would look at beginner books and feel something was wrong, you’ve literally covered exactly what I didn’t know I was thinking. I didn’t wanna memorize how they drew a lion I wanted to learn to draw. Everything else I’ve done in life requires fundamentals and practice. Like footwork and a jab. The classes, schools, books, i’ve tried would miss this. And of course it’s so simple. Learned about this from the Man vs Art podcast, thanks again.
Unbelievable, I read that sentence tons of times and never saw it. I had my wife proofread it and she didn’t see it. Thank you so much. I really appreciate it.
I’m glad you’re getting something out of these posts. I kept look at “How to” drawing books and wondering why they didn’t start further back. Not that there aren’t good books out there ONCE YOU KNOW WHAT YOU’RE DOING. But they really should start at a more basic level and brake things down further than they do.
Thanks for the typo head up, thanks for the kind words, and I’m going to have to thank Raul AGAIN, for letting me be on his show.